



The gameplay is shaken up a bit by the various non-battling tasks you’ll need to complete to progress, whether it’s finding lost souls or stealth segments. Towards the end, you’ll encounter Coromon influenced with a type that is resistant to all, making them particularly bothersome to fight. This meant that having type-effective mons was extremely necessary if I wanted to avoid constant fainting during my playthrough. Part of this is perhaps due to the small pool of there being seven types that a Coromon can have, and then six types that are only found in skills. Something I didn’t exactly pick up on until later in the game is that all the Coromon have only one typing, so there are no fire-ghosts to be found. This is probably the only point in the game in which money is a clear issue. If you ever feel like you’ve messed with your stats in the wrong way, you can eventually use money to increase their potential or reset it, allowing you to reattribute the stats. I was, however, able to get through the whole story only using one potent monster. There are standard, potent & perfect Coromon, and tying it into an actual useful gameplay system makes the hunt for catching one much more fun. A Coromon with more potential has more opportunities to apply these stat-ups before maxing out. Asides from the regular level-ups, there is a separate progress bar that when filled allows you to add three points to any battle stat of your choosing. These aren’t as rare as shinies in Pokemon but actually tie into the potency system. When it comes to catching Coromon, you can come across several colour variants of each monster. As a change of pace, Coromon can also evolve between fights in a battle, meaning during a mirror match having destroyed his counterpart my starter monster evolved making it a not-so-even fight after all. If the final opponent is beaten, any effects, buffs or debuffs still take their time to apply, which is minorly irritating. Annoyingly, if a move involves multiple hits, these effects will be updated in the dialogue box text every time, which slows things down. I also liked ones like Conductor, when my electric-type Lumasect‘s speed would increase every time they got hit with an electrical attack.
COROMON SWITCH DEMO SKIN
Coromon can also have inherent passive abilities such as toxic skin or static fur, which will inflict an opponent with a status effect if they make physical contact. Status effects do gradually wear off over time, and thankfully poison damage does not continue with each step you take. The typical status effects are present and can be induced by weather conditions. Extra items can be given out as promotion bonuses, which are gained by achieving (often repeatable) achievements. Other useful items are Skill Flashes, which can teach specific moves, or the scents which may increase your chances of running to Coromon with a pre-inflicted status effect, though I rarely used them. Certain fruits will automatically replenish HP or SP while others can increase EXP gained or instantly charge a two-turn attack. There are also fruits that can be planted to be harvested later, and there are a LOT of them. Held items are also very important, and I frequently used the Lazy Gem, which is basically an EXP Share but tied to the individual mon on the receiving end. HP and SP can be replenished with various kinds of cakes, though I was constantly broke throughout the game as I was often using items to heal from heavy-hitting attacks. A singular set of Skill Points are used for all moves, and you can heal half of them in battle by taking a turn to rest. Coromon can only have four moves equipped at any time, but outside of battle you can conveniently switch what punches they’re packing from their learned move pool. These turn-based battles come with most everything you’d expect from a Poke-like. During your journey, you’ll engage in turn-based battles, catch Coromon, and evolve them. But before that, however, you’ll need to reach the areas via different routes, solve the locals’ problems, and then find the titan by going through a dungeon-like area. These titans are imposing elemental-based creatures that work in harmony with the land around them, and you’ll have to prove yourself in battle to get their essence. As a promising new recruit, you’ve been tasked with collecting titan essence from the titans that live in the Velua region. In this part of the world, those who catch and battle with Coromon are all researchers working for the Lux Solis corporation.
